Spherical to Cartesian coordinates Calculator

Converts from Spherical (r,θ,φ) to Cartesian (x,y,z) coordinates in 3-dimensions.

Spherical to Cartesian coordinates
    1. Spherical coordinate P:
(r
    1. ,
    2. θ
    3. ,
    4. φ
    5. )
    1. [angle unit
    2. ]

    1. Cartesian coordinate P:
 (x
    1.  
    2. ,
    3. y
       
    4. ,
    5. z
       
    6. )
    Spherical to Cartesian coordinates
    [1-10] /34Disp-Num
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    [1]  2020/06/26 04:29   Female / 20 years old level / High-school/ University/ Grad student / Very /
    Purpose of use
    triple integrals in spherical coords :"(
    [2]  2020/06/12 03:38   Male / 20 years old level / High-school/ University/ Grad student / Very /
    Purpose of use
    confirming my program
    [3]  2020/05/21 04:04   Male / 50 years old level / An engineer / Useful /
    Purpose of use
    Checking calualtion engine software.
    Comment/Request
    Would like to see the exact algoriothem
    [4]  2020/05/19 23:21   Male / Under 20 years old / High-school/ University/ Grad student / A little /
    Purpose of use
    Checking quick conversions
    Comment/Request
    Exact answers (with radicals) in addition to the approximation option.
    [5]  2020/04/13 14:52   Male / Under 20 years old / High-school/ University/ Grad student / Very /
    Purpose of use
    hard time focusing
    [6]  2019/11/01 00:14   Male / Under 20 years old / High-school/ University/ Grad student / Very /
    Purpose of use
    checking code for university assignment
    [7]  2019/10/03 09:52   Male / 50 years old level / A teacher / A researcher / A little /
    Purpose of use
    My course notes
    Comment/Request
    Hello. This is just position coordinate transformation. For vectors, transformations are executed with matrix multiplication. For example, from polar to cartesian:
    [Ax; Ay] = [cos phi -sin phi ; sin phi cos phi ] * [Ar; Aphi]
    [8]  2019/08/23 08:44   Male / Under 20 years old / Elementary school/ Junior high-school student / Useful /
    Purpose of use
    Combining with a minecraft server plugin and vectors to "launch" the player in a given direction
    [9]  2019/05/24 11:35   Female / Under 20 years old / High-school/ University/ Grad student / Useful /
    Purpose of use
    checking my calc answers
    [10]  2018/12/10 01:13   Male / 40 years old level / High-school/ University/ Grad student / Useful /
    Purpose of use
    Check transformation formula for spherical -> cartesian.
    Comment/Request
    Theta is the angle from the positive z-axis to the xy-plane in the ISO (physics) convention. I think it would be beneficial to mention that this representation used here is following the mathematics convention.


    :)

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